

Making things worse for him is that he has no real defensive or evasive options up close besides his flashbang, and his HP is comparatively unimpressive when put up against other heroes. *Deadeye cannot penetrate physical barriers and leaves McCree wide open for counterattacksĭramech: The drawbacks that Deadeye has don't stop there- not only does it leave him wide open, but McCree cannot penetrate physical barriers using the move, such as walls and the like. *His loud footsteps can give his position away *Flashbang is his only real means of close-quarters defense *Low ammunition means every shot has to count *Below-average HP and abilities as a tradeoff for his immense power *Can't do much in the way of mobility in combat Saki: These signs can include a tumbleweed appearing and McCree declaring his famous catchphrase. He can make high noon up to 6 targets' final hours! Only problem with it is that it gives it away almost immediately upon activation if people are paying attention. Finally, McCree's Ultimate, Deadeye, allows McCree to get a sure-kill shot on any enemy in sight, provided he can line up a killshot on their heads. Lina: You might think that a basic human move being a special of his is bad, but it takes skill. If need be, he can also perform a quick roll to get out of danger's way or get a boost in speed. McCree also carries a flashbang grenade that can stun anyone for 4/5ths of a second- seemingly unimpressive normally, but that's an eternity in a firefight.

Saki: Additionally, he can "fan the hammer" to rapidly shoot all the bullets he's got inside in a second's time. It can fire 2 of its 6 rounds in a second, which means he'll have to reload if he keeps firing for 3 seconds. >Time needed to line up a killshot depends on the target's health- the weaker, the fasterĭramech: McCree's main weapon of choice is the Peacekeeper, a revolver that complements his master marksmanship. *Can lock on to only enemies- not objects >Even after running out, it will continue to fire for the duration of Deadeye

*Instantly replenishes Peacekeeper's ammo >Examples: McCree saying it's "High Noon" and a tumbleweed appearing out of nowhere *Upon activation, signs go off giving it away >Theoretically, at the very most, it takes 5 minutes for Deadeye to be ready >Passively generates a 1% charge for this move every 3 seconds >Only usable after a certain amount of time or after enough hits/ kills fill up a meter *A grenade thrown by McCree that unleashes a blinding flash *Can also "fan the hammer" to fire every bullet within in a second *Fires 2 rounds per second (empties in 3 seconds) Lina: Or tank them, or, y'know, great falls that would turn any average human's legs into paste. McCree may not pack much without his gun and is only slightly faster than the average human on foot, but he's able to pull a lightning-quick draw and dodge whatever comes out of the guns of his fellow mercenaries. Saki: And his time in Blackwatch made him quite the marksman. >Shot down a cable holding a train car up to send members of the Deadlock Gang sprawling >In the Reunion trailer, shot grenades down shortly after flinging them >Can get guaranteed kills with his Deadeye Ultimate (see below) >Managed to kill multiple goons from various distances with shots to the head *Can take multiple gunshots from Overwatch's various heroes and be fine *Can fall from great heights and be no worse for wear *Makes up for this with a lightning-quick draw

*Relies on his gun for most feats, so that's it too bad he can't redeem his $60 MILLION bounty! Lina: From there, the man worked his hat and ass off to redeem himself. Saki: However, McCree would soon be busted along with all his affiliates in an Overwatch sting operation, and upon capture, he was presented an ultimatum by Gabriel Rayes, AKA Reaper: Either join Overwatch's Blackwatch wing or spend the rest of his days in a cell. Lina: Don't they all? As a young adult, McCree had a chance encounter with Elizabeth Ashe, another ruffian like him, and formed the Deadlock Gang, one of the many "meanest" crime syndicates in the west. *Foiled a train robbery, courtesy of Talonĭramech: Living his youth on a farm, Jesse McCree led a mostly quiet childhood. >Thanks to Gabriel Reyes, this did not go as planned *While a part of Blackwatch, was part of a mission to apprehend criminal Antonio Bartalotti *Works as a bounty hunter even after Overwatch's disbandment *Made a name for himself as a gang leader, then an Overwatch mercenary to redeem himself for his prior acts >Rescued Echo in the process of doing so *Single-handedly defeated the Deadlock Gang in a confrontation following a train robbery
